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Ch3.2: Expedition

Humanity is acquiring all the right technology for all the wrong reasons.


Overview -- Expedition mode: Auto

Expedition mode: Auto is a fully automated expedition mode, it is capable to:

  1. Assign ships to form a valid fleet for specific expedition
  2. Balance player's resources by picking the most efficient expedition
  3. Handle Landing Craft and Drum Canisters requirements
  4. Load fleets in Noro6 config if provided (See section Noro6)

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A simplified overview of Expedition mode: Auto


Ship pool

Same as combat module, ship pool is defined in ship_pool.json.
You will have to set this up yourself.

No, you don't have to set up the ship pool anymore
Any ship which matches ALL in the following:

  1. NOT assigned in ANY config in Noro6
  2. Locked image

Are automatically assigned to EXP ship pool

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How expedition ship pool is defined


Noro6

For combat expedition(ex. A5, A6) or expedition require ships occupied by Noro6 already,
you can define an expedition Noro6 config so kcauto can still run those expeditions.

This only works when sortie and PvP are both disabled,

since all Noro6 configs share the same ship and equipment pool

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Example of expedition Noro6 config

Setting up config

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Example file name for expedition config

Things to be aware of:

  1. The file name of every expedition config must be D-<Expedition ID>.
    For example, D-A3 is the config made for A3,
  2. You can assign both ships and equipment in a config.
  3. Noro6 config has priority over kcauto_custom's auto assigned fleet
  4. Again, expedition which reference Noro6 only works when sortie and PvP are both disabled,
    since all Noro6 configs share the same ship and equipment pool
  5. Feel free to add your own config

The general idea is the same as sortie noro6 config in Ch3.1


Ship assign

You can enable ship assign by selecting auto.

螢幕擷取畫面 2023-07-18 194649

It's been a while but this is not an early version of expedition mode: auto anymore. expedition mode: auto now :

  1. Does handle Level requirement
  2. Does handle Drum Canister and landing crafts bonus requirement
  3. Does handle expeditions like A1, B6 etc. (with the help from Noro6)
  4. Expedition set is pick on fly, not on startup only anymore
  5. Fleet switch would happens on whichever idle fleet, without the need of waiting for all fleets to return